Assassin's Creed II breaks expectations. It is bigger, more complex, more
beautiful and more fun to play than its predecessor. The first game set the bar
for innovation in action games, establishing a unique control mechanic, a
nuanced and intelligent approach to the development of the plot. Though many
things of the game have changed, the assassin's
creed hidden blade also plays an important role in
the game.
The adventures of Ezio are based on the travel of his predecessor Altair.
Repetitive tasks that marred the first entry can attack by a continuous flow of
events in history through a variety of side missions players in their spare
replaces interrupted. Structurally, the main plot is more linear, but players cannot
determine how they move between different activities. Hundreds of collectibles
are scattered throughout the Italian Renaissance cities. Half a dozen fantastic
platform are hidden levels in the game world the best cleaners range, these
steps are a short breath, and lead to a more desirable unlock the game. A small
puzzle game is for those who want to embrace the conspiracy theory angle of the
Assassins Creed lore set - the least spoiled on the plot fascinating history
better.
Assassin's Creed II also feeds on the adventure of Altair, the dedicated
reward those who know good fiction while at the same time provide information
to attract new players to pick up the thread player. The plot more alluded to
in the first tranche being torn open this time, revealing a related story that
spans the course of history - one that so well in the real events of the past,
are integrated Sometimes it's hard not to believe a lie nicely presented. Ezio
Auditore is a sassy new protagonist - Part Casanova, part ninja, and a part of
Michael Corleone. He looks dangerously cool in the ezio costume and personal development in a master assassin through the game is
believable and engaging. How many open world games, the story has the potential
to feel fragmented you play a mission and then do something else, this
separation is exacerbated by the length of time in which the game takes place.
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