Assassin’s Creed 3 was very hot last year; many people
are attracted by the game. Do you think the assassins creed
costumes are suitable for the characters in it? Which part of the game do
you like most?
My favorite part of playing Assassin’s Creed 3 was three
missions to do with Desmond. The missions themselves are pretty standard fare
for the game Assassin's Creed one, only with additional bars "Y"
clearly presents the new climbing skills. The enemy is not more difficult than
the Animus, and with the ability to hide behind shooting a human shield, the
enemy could easily be dispensed with firearms. In all respects, the Desmond
missions are exactly the same as Connor’s, but with a difference.
In the control of Desmond, the user interface, or HUD interface is completely stripped. No longer will you be required to meet the enemy attacks, or use an enemy to protect you from enemy bullets. There is no life bar to alert you when you are near death. And yet you are the player does not know exactly what to do. Without hesitation, or spend a few minutes in the corner, find out what each button does, you as a player knows exactly how to control Desmond like any other murderer of the past. This is what I find so dramatically.
If you have played the game Assassin's Creed all, you know that Desmond is able to win his Assassin skills through a phenomenon known as the "bleeding effect." Through Desmond bleeding effect, capacity of his ancestors, adopted without coached a day in his life. Players accept that this is part of the myth of the game. But a feat metagame is transmitted exactly that effect on players. Connor, who dresses the assassin's creed hoodie well, never rises on a skyscraper in Manhattan or infiltrated a VIP lounge in Rio de Janeiro Boxing Stadium. Also, Desmond has never climbed trees in the woods of Pennsylvania. Yet the player is fully capable of translating between the When the first mission Desmond.
In the control of Desmond, the user interface, or HUD interface is completely stripped. No longer will you be required to meet the enemy attacks, or use an enemy to protect you from enemy bullets. There is no life bar to alert you when you are near death. And yet you are the player does not know exactly what to do. Without hesitation, or spend a few minutes in the corner, find out what each button does, you as a player knows exactly how to control Desmond like any other murderer of the past. This is what I find so dramatically.
If you have played the game Assassin's Creed all, you know that Desmond is able to win his Assassin skills through a phenomenon known as the "bleeding effect." Through Desmond bleeding effect, capacity of his ancestors, adopted without coached a day in his life. Players accept that this is part of the myth of the game. But a feat metagame is transmitted exactly that effect on players. Connor, who dresses the assassin's creed hoodie well, never rises on a skyscraper in Manhattan or infiltrated a VIP lounge in Rio de Janeiro Boxing Stadium. Also, Desmond has never climbed trees in the woods of Pennsylvania. Yet the player is fully capable of translating between the When the first mission Desmond.
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