While Ezio, the master assassin of Constantinople may
have a few new tricks to teach him and give him gifts, including the hookblade.
The hookblade replaces an assassin's creed hidden blade and opens up new gameplay possibilities such as the
castle at the climbable objects and grows faster. After three games, the aging
assassin has nothing to prove, and the players appreciate the opportunity
hookblade certainly helps. But aside from the occasional yodel ride, still do
not really need to use it. The game Assassin's Creed is designed so each jump
or vertical obstacle is designed to work with natural abilities Ezio (or some
might say supernatural) can be overcome so that the hookblade actually an
optional tool is more. It does, however, allow for some pretty cool when
fighting guards’ executions, but I really wonder if the hookblade was recorded
only in hindsight.
The second important addition to the already strong arsenal of Ezio is customizable bombs. With ingredients found in the game world, you can design a variety of lethal explosives, tactical and diversion. Even if you hear boasting Ubisoft have 300 different bomb variations, the reality is not nearly as impressive. In truth, there are less than a handful of different types of effects for each of the three classes in the bomb. These can be different powders to be given to determine the radius of the explosion and several backups because a tripwire or delayed. I like the hookblade bombs found very little use for. Apart from some special cases, I would have to actually go out of my way to use them as a crossbow or throwing knife would usually be just as effective, if not more to use. I think if a player really wants to bombs in their game, they have to integrate, but I prefer the game is designed to take advantage of the new features a little longer. However, if you go on a killing spree or a screw with the guards, bomb sheep blood and my caltrop are very entertaining.
The second important addition to the already strong arsenal of Ezio is customizable bombs. With ingredients found in the game world, you can design a variety of lethal explosives, tactical and diversion. Even if you hear boasting Ubisoft have 300 different bomb variations, the reality is not nearly as impressive. In truth, there are less than a handful of different types of effects for each of the three classes in the bomb. These can be different powders to be given to determine the radius of the explosion and several backups because a tripwire or delayed. I like the hookblade bombs found very little use for. Apart from some special cases, I would have to actually go out of my way to use them as a crossbow or throwing knife would usually be just as effective, if not more to use. I think if a player really wants to bombs in their game, they have to integrate, but I prefer the game is designed to take advantage of the new features a little longer. However, if you go on a killing spree or a screw with the guards, bomb sheep blood and my caltrop are very entertaining.
Ezio already has all kinds of
weapons (including hidden blades, a sword, a dagger, a crossbow, throwing knives,
poison darts, hidden pistol, and even parachutes) he needs from the previous
games. Maybe the ezio costume is
a special weapon to the enemy of Ezio.
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